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Thinglink

Thinglink is another application which allows educators to create interactive images, letting students touch and interact with the provided image. Here's an example of the use, parts of a fish:

https://www.thinglink.com/scene/1189499502755577858

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How to teach children English using illustrated storybooks

Illustrated storybooks provide an ideal resource for helping children learn English. This is because children love listening to stories. Storybooks present language in familiar and memorable contexts, and high quality illustrations help children understand as they match what they hear to what they see. In this way, children develop their visual literacy and appreciation of art. They also discover different styles of illustration and learn about the culture of the illustrator. Why use storybooks in the classroom? Teachers can use storybooks to complement an English language course or as the main teaching resource. Storybooks can act as a springboard for a wide variety of activities to develop children’s English language skills and bring other areas of the curriculum to life, through the theme or content of the book. They are also very motivating as they exercise children’s imaginations and appeal to different interests and learning styles. Storytelling is a shared social ex...

Kahoot!

Kahoot can be a good tool for introducing and testing students' skills of grammar and vocabulary. Here's an example for introduction of A1 Level subject "Animals&Zoo". https://create.kahoot.it/share/animals/3f99907f-e907-4452-8f31-3cdddb19b143

Applications of Virtual Reality in Education

Virtual Reality is giving a significant leap for various areas of occupations, one of them being "education". I will be mentioning the collobration side of the pros of virtual reality. This is perhaps the most important way VR is being used, because it has implications not only for research and education, but for all of us. Virtual reality is going to change the way we collaborate over distance. The University College of London’s Immersive Virtual Environment demonstrated how interactive virtual avatars can be mapping onto local physical spaces using augmented reality, as has UC Davis. Case Western has been working with Microsoft to prototype collaborative medical applications for the Hololens augmented reality platform. All of the pieces are coming together to see the collaborative promise of virtual reality realized. Application of VR not only facilitates the area of school education, but also as can be seen, areas of medical and military educations.