First generation virtual worlds allow educators create massive environments to facilitate learning process. In Second Life, users can create their own avatars and interact with people, places , objects as well as the other online users. My instructor Tuncer Can, and his team created an environment, "Istanbul University Erasmus" and he demonstrated the use of the application in the class. Make sure you also have a look on the application as it provides great learning environments. Here's a screenshot from the virtual world of Istanbul University:
Virtual Reality is giving a significant leap for various areas of occupations, one of them being "education". I will be mentioning the collobration side of the pros of virtual reality. This is perhaps the most important way VR is being used, because it has implications not only for research and education, but for all of us. Virtual reality is going to change the way we collaborate over distance. The University College of London’s Immersive Virtual Environment demonstrated how interactive virtual avatars can be mapping onto local physical spaces using augmented reality, as has UC Davis. Case Western has been working with Microsoft to prototype collaborative medical applications for the Hololens augmented reality platform. All of the pieces are coming together to see the collaborative promise of virtual reality realized. Application of VR not only facilitates the area of school education, but also as can be seen, areas of medical and military educations.
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